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- Path: ra.nrl.navy.mil!usenet
- From: pitre@n5160d.nrl.navy.mil (Richard Pitre)
- Newsgroups: comp.lang.c++
- Subject: Re: Opengl in BC45
- Date: 20 Mar 1996 00:05:35 GMT
- Organization: Naval Research Laboratory
- Message-ID: <4ini4f$7jg@ra.nrl.navy.mil>
- References: <4inht0$7jb@ra.nrl.navy.mil>
- NNTP-Posting-Host: n5160d.nrl.navy.mil
-
- In article <4inht0$7jb@ra.nrl.navy.mil> pitre@n5160d.nrl.navy.mil (Richard
- Pitre) writes:
- > In article <4imi1o$7k6@ustsu10.ust.hk> cs_roger@ug.cs.ust.hk (Lam Hong)
- writes:
- > > Hi all,
- > >
- > > I found opengl headers in bc45 directories,
- > > But actually how to use them?
- > > Do I need opengl libaries?
- > >
- > > Thanks.
- > >
- > > Roger.
- > >
- > > --
- > > ============================ HKUST L (cs_roger@cs.ust.hk) ======|
- > > ============================ j q l p t T ~ ====|
- > > ============================ homepage http://susis.ust.hk/~roger =|
- >
- > If you have Windows NT 3.5 then you can use them.
- > I don't know about earlier versions of NT and I don't know about
- > Win95. Using Borland 4.52 I was able to compile and run the rotating
- > cubes examples in MSJ.
- >
- > richard
-
- PS
-
- If you want Open Inventor then you can buy it but its expensive.
- I just heard a rumor that this situation will change *real soon now*.
-